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Imperial Agents: Exaction Squad
Imperial Agents: Exaction Squad
Regular Price $65.00Product Type : Warhammer 40,000
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyExaction Squads are formed from the most experienced and level-headed Arbitrators, ready to hunt down and seize dangerous transgressors alive. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning them or cutting them down in blazes of heavy firepower, never halting until their target is in custody.
The Long Arm of the Lex
This multipart plastic kit builds a squad of 10 Adeptus Arbites and 1 Cyber-mastiff, well-armoured and equipped infantry for your Imperial Agents armies in games of Warhammer 40,000. These elite warriors are versatile, filling several battlefield roles depending on how they're equipped.
Equip Your Squad
This highly customisable kit includes loads of weapon options to customise your miniatures, 11 interchangeable head options, 15 interchangeable sets of clubs and pouches, and 9 interchangeable shields. Individual Exaction Vigilants can be armed as follows:
– 1 Proctor-exactant armed with an Arbites combat shotgun, Arbites shotpistol, and either holding a club or controlling a nuncio-aquila. The nuncio-aquila can alternatively be assembled on its own base. You'll also find a choice of 2 different heads
– 1 Exaction Vigilant armed with an Arbites combat shotgun or an Arbites grenade launcher, an Arbites shotpistol, and a club
– 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, and an Arbites medi-kit
– 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, a club, an excruciator maul, and a set of shackles
– 1 Exaction Vigilant armed with an Arbites combat shotgun or an executioner shotgun, an Arbites shotpistol, and a club
– 1 Exaction Vigilant armed with an Arbites combat shotgun, an Arbites shotpistol, and a club
– 1 Exaction Vigilant armed with an Arbites combat shotgun or a soulguilt scanner, an Arbites shotpistol, and a club
– 1 Exaction Vigilant armed with an Arbites combat shotgun or a heavy stubber, an Arbites shotpistol, and a club
– 2 Exaction Vigilants armed with Arbites combat shotguns, Arbites shotpistols, and clubs
– 1 Cyber-mastiff
Alternatively, this kit can be assembled as a shotgun-wielding Vigilant Squad, or a Subductor Squad with assault shields and electrified shock mauls.
Contents:
– 203 plastic components
– 10 Citadel 28.5mm Round Bases
– 2 Citadel 25mm Round Bases
– 1 construction guide
– 1 Adeptus Arbites Transfer Sheet
The Adeptus Arbites Transfer Sheet features 297 high-quality waterslide transfers. These include icons, numbers, and markings to decorate your miniatures.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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