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Intercontinental Adventures: Factions in Action Vol. 2 (G.I. Joe) (ONLINE ORDER ONLY)
Intercontinental Adventures: Factions in Action Vol. 2 (G.I. Joe) (ONLINE ORDER ONLY)
Regular Price $45.00Product Type : Supplement
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Intercontinental Adventures: Factions in Action Vol. 2 gives a deep dive into three unaligned key factions in the G.I. JOE Roleplaying Game: The Arashikage ninja clan, the Dreadnok mercenary biker gang, and the Oktober Guard who defend Warsaw Pact countries! Each faction comes with new mechanics, statistics and contacts for its members, advice for GMs on creating faction-specific stories, and specialized faction equipment. Intercontinental Adventures: Factions in Action Vol. 2 requires the G.I. JOE Roleplaying Game Core Rulebook to use. The Cobra Codex Sourcebook is not required, but strongly recommended for those engaging in cartoon villainy. Features: In-depth looks at the history of the Arashikage, Dreadnoks, and Oktober Guard, how these independent factions impact G.I. Joe and COBRA, and how to run campaigns dedicated to them! Storm Shadow joins the fray as either COBRA Commanders bodyguard or the leader of JOEs Ninja Force! Contact and Threat stat blocks for international operatives, including Argentinian Test Pilot Glenda, COBRA agents Slice and Dice, and G.I. JOEs new extraction expert, Wolf Spider! 40 new General Perks, 17 new gear and upgrades, 11 new vehicles, and more! Six minor factions, including four customizable ones, grant more tools for international intrigue
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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