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Into the Cess and Citadel (Special Edition) (ONLINE ORDER ONLY)
Into the Cess and Citadel (Special Edition) (ONLINE ORDER ONLY)
Regular Price $49.99Product Type : Role Playing Games
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Roads beyond counting and buildings that block the very sun. A city that stretches without measure and whose secrets are without number... Does that sound like your kind of adventure, San Diego? Then get ready to delve into a truly unique urban setting with Into the Cess and Citadel!
This isn't just any city; it's a sprawling metropolis, built on the bones of countless forgotten metropolises, as colorful and chaotic as it is deadly and unforgiving. Ruled from the glistening Spires above by the Nobles — demigods of flesh made gold whose tyrannical whims ebb and flow like bloody tides across the city — it promises danger at every turn. And as tall as the city towers, so too does it descend below, where dark and terrible things roil with hunger beneath the cobblestone streets... Remember this: this city eats people. Never forget that.
Into the Cess and Citadel is a supplemental TTRPG book designed for Game Masters and players seeking to incorporate a strange, vibrant, and terrifying city into their role-playing game. It’s a comprehensive guide to running adventures or entire campaigns within a fantastical urban environment, complete with an overhaul of the traditional adventuring system to better accommodate the unique challenges and benefits of a sprawling urban jungle. This book is crafted to transform the traditional city into a more immersive, dungeon-like adventure setting.
The book provides robust rules for everything from small urban-dungeon exploration to a total urban conversion, filling your world with dynamic disasters, scheming factions, and unique encounters that react directly to your players' actions. Along with these rules, you'll find a series of powerful generators for creating any urban environment, from a 6-mile district down to the intricate details of a single building. Plus, there's an insightful essay on how best to run your urban adventures, ensuring you're fully equipped to bring this living, breathing city to life.
Inside this incredible resource, you'll find:
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Rules for traveling and surviving in a city, including detailed mechanics for exploration, navigating traffic, and overcoming urban hazards.
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Powerful tools for generating unique urban factions and mapping out their complicated, often dangerous, relationships.
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Guides for running each of the urban environments presented within the book, with pointers on how they differ from traditional dungeons or wilderness.
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Step-by-step guides for generating and running three unique city landscapes: the endlessly sprawling Megacity, the dark and perilous Undercity, and the dangerously opulent Spires.
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Hundreds of tools, hirelings, contraband, and services, both mundane and wonderfully strange.
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A plethora of unique districts to explore and exploit, from the grand libraries of the Archivists to the industrial hellscapes of the Foundry.
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Dozens of tables for dressing shops, streets, NPCs, and much more to add rich detail.
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50+ terrifying monsters ranging from Depraved Aristocrats to Sewer Walruses and even Dire Pigeons!
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Magical artifacts, curious spells, debilitating diseases, 100 vivid locations, and much, much more to discover.
Best of all, all this is written in a system-neutral format, making it perfect for use in most role-playing games. With powerful tools and versatile options for both players and referees alike, Into the Cess and Citadel is a complete resource for a quick foray into urban adventure or a total, immersive urban conversion for your next campaign!
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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