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Jukebox: The Karaoke Musical TTRPG (ONLINE ORDER ONLY)
Jukebox: The Karaoke Musical TTRPG (ONLINE ORDER ONLY)
Regular Price $22.00Product Type : RPG
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Be Dramatic. Belt out your karaoke favorites. You’re the star in Jukebox.
Jukebox: The Karaoke Musical Tabletop Roleplaying Game is a rules-lite, no-game-master required, roleplaying game for 3 to 4 players. Over three acts and four hours, you and your friends sing karaoke and create a musical story full of drama, passion, and spectacular showstoppers! If you’re looking for a game where you roleplay stories like Wicked or Hamilton — or where you create the “musical episode” of your Dungeons and Dragons campaign — then Jukebox is for you!
Jukebox features the following:
- Easy setup: All you need to play Jukebox are index cards, pencils, playing cards, and a computer or TV with an internet connection.
- A playbill for your musical: Print and create a playbill keepsake during play to remember your cast and musical numbers.
- Quick start playsets: For faster play, Jukebox includes 16 quick start playsets written by a variety of contributing game designers. These playsets provide plot hooks, a karaoke playlist, and character prompts to help jump right into genre-specific stories. A complete list of playsets is below.
- New player friendly rules: Jukebox is designed with new gamers and the karaoke-shy in mind. The rules are simple enough that they fit on a single page.
Jukebox takes inspiration from story games like Follow, Downfall, Fiasco, and Ribbon Drive, but adds a karaoke singing mechanic. A summary of play is below.
During the Opening Number everyone sings a group karaoke song together, then collaboratively builds the world and picks a group goal the characters seek to achieve.
In Act One each player introduces their characters by singing a character solo. This conveys who they are and what they want, while also hinting at some drama they must resolve – a personal flaw, an old enemy, a sticky situation – before the end of the story.
In Act Two the plot progresses in story scenes. Players ask questions about what happens next and draw songs from their karaoke set lists to see where the story goes.
In Act Three characters determine whether they successfully resolve their drama or succumb to it. Their success is determined by the luck of the draw but is swayed by earlier events in the story.
In the Finale, all characters sing a last song together. Then, depending on chance, what the players wish for their characters, and how successfully the group resolved their challenges, you find out the ending.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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