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Kabuki Tricks (ONLINE ORDER ONLY)
Regular Price $14.99Product Type : Board Game
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyIt's showtime in Kabuki Tricks, with players becoming producers of Kabuki performances in which the quality of showmanship depends on the number of tricks to be won. The game is played over a number of rounds, with each player having a chance to play as the dealer. Each round plays out as follows:
• Each player gets a hand of a joker and seven random cards, which come in four actor suits. The dealer then arranges the separate actor cards in order to determine the rank of the suits, while also determining whether low or high cards are best.
• The dealer leads to the first trick, and all players must follow suit, if possible — except that one non-lead player can play their joker instead of matching suit. When someone plays a joker, they place one of their player cards face down above one of the actor cards; their player card is a bet that they will win 1, 2, or 3 tricks, and the actor they played above is a bet that their final card will be that color. Additionally, they can either flip the High/Low card to affect which numbers are best or swap two adjacent actor cards to change the rank of the suits.
• Whoever played the highest/lowest card in the highest rank wins the trick, then leads to the next trick.
• After seven tricks, players reveal their bets and score: 1 point per trick captured, 1 or 2 points for correctly bidding the number of tricks they won, and 1 point if their final card matches the actor card they chose. Alternatively, if a player's last card is their joker and they won zero tricks, they earn 5 points.
The player with the highest score after adding the scores from each round wins.
Ages 10+
2-5 players
20-30 minute play timeAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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