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Kinfire Delve: Vainglory's Grotto (ONLINE ORDER ONLY)
Regular Price $13.99Product Type : Board Game
Hurry! Only3units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyPlunge into the well called “Vainglory’s Grotto”, where you're tasked to defeat its Master and save the world from potential disaster. Vainglory is rumored to be a playful and capricious being who treasures beauty above all else– but beware what lies beneath the facade!
A tactical and cooperative card game for 1-2 players, in Kinfire Delve: Vainglory's Grotto you will fight your way through the Well deck of challenge cards to reach Vainglory, the Master of the Well, and face them in an epic final battle.
Vainglory's Well is made up of four challenge cards, with Vainglory herself in the middle. As a challenge is defeated, another takes its place, with 52 challenge cards in total. As you face the challenges of the Well, you may only play a skill card from your hand that matches the color of the challenge card. That is, if you’re facing a red challenge card, then you may only play a red skill card. Some cards will have two colors, and some cards are white, or wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it, and attempt it again, though you may suffer a penalty for doing so. Other Seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an Exhaustion before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.
Defeating a challenge will provide you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Vainglory herself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork.
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No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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