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Kobold Guide to Monsters (ONLINE ORDER ONLY)
Kobold Guide to Monsters (ONLINE ORDER ONLY)
Regular Price $19.99Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Let the Monster Masters Guide You
Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in. In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and maximizing the “Wow!” factor of monsters.
Step by step, the writers show how to think up a new idea—or modify an existing one—then refine and test the design and get the absolute most out of the creature. Ever wanted to build a monster from mythology or pop culture? Use psychology theory to power your monsters’ motivations? Get advice for when your players try to befriend a beast? This book has you covered! Through simple but effective techniques, these experts demonstrate how to:
put an adversary’s environment and resources to best use
employ common-sense motivations to guide a creature’s behavior and choices
develop realistic alternatives to just fighting—and dying
grab every player’s attention with powerful, sensory-filled descriptions
make monsters much more than a piece of art coupled with a block of statistics!
Presented in thoughtful progression, this book contains essays by RPG veterans Monte Cook, Wolfgang Baur, Mike Mason, Crystal Frasier, Mike Shea, Shanna Germain, Steve Winter, and many more--and is edited by Wizards of the Coast staff designer Amanda Hamon. They have created your favorite monsters from the most prominent roleplaying game publishers around. Now let them turn you into a Monster Master, too!All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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