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Liminal Horror: Adventure - The Parthenogenesis of Hungry Hollow (ONLINE ORDER ONLY)
Regular Price $40.00Product Type : RPG
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The Parthenogenesis of Hungry Hollow is the first hardback adventure module for Liminal Horror. Something strange is happening in Hungry Hollow, seemingly centered around the upcoming birth of its newest resident. Dive into the town, make acquaintance with its inhabitants, and unravel the horrid truth that lies buzzing just beneath the surface.
This sandbox adventure features:
- Multiple formats for play (with 3 different one-shot options and 3 custom starting scenarios that include party building questions).
- 8 custom archetypes for players to use when creating their Investigator.
- 6 Investigation Kit Loadouts for the party (extermination, artillery, heavy duty, reconnaissance, containment, espionage)
- 3 easy to use premade associates (additional party members).
- 56 keyed locations throughout town (4 of these are larger mapped "dungeon" locations).
- 89 total NPCs. 28 Citizens (non-implanted) and 31 Apiarists (implanted) tied to a location. There are an additional 24 townsfolk provided in the Appendix NPC table (12 Citizens and 12 Apiarists)
- New Monsters. 1 multiphase boss (Brea and the growing God-Queen) and four “followers” (Apiarists, Parasite Bee, Husk, Swarm)
- A custom kidnapping procedure the Apiarists use each night to grow their ranks.
- Four factions throughout the town trying to forward their plans or learn about what is going on.
- A custom Doom clock aligned to a Friday-Tuesday escalation of events (culminating in a baby shower for Brea and the God-Queen)
- Voidcrawl Encounter Procedure with six sub tables with 10 entries each (Nothing Happens, Day Encounter, Bees, Clue, Setback, Night Encounter)
- Appendix Consequences: 9 scenarios that posit what will happen in the short term and long term if they occur.
- Appendix Resonant Artifacts: There are 8 new Resonant Artifacts (magic items) provided.
- Appendix Fallouts: 7 module specific fallouts to go along with the Legacy Fallouts provided in Liminal Horror.
- Appendix The Archivist (patron): a custom patron to align with some of the scenario framings.
- Appendix Residents and Tourists: 24additional NPCs, divided between Citizens and Apiarists.
- Appendix Talk of the Town: 50 pieces of gossip, rumors, and what people are talking about in town.
- Appendix Random Search: 80items that can be rolled while investigating (spread into four tables).
- d20 On Bodies
- d20 Hidden Items
- d20 In Drawers
- d20 Among the Clutter
- Appendix NPC Quick Reference: A quick summary of name, occupation, location for all module NPCs divided by citizen and apiarist.
- Reference page: A page assembling the different tables for ease of Facilitator reference (stats, kidnapping table, voidcrawl table, NPC reaction tables, Doom Clock.
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No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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