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Masks: A New Generation (softcover) (ONLINE ORDER ONLY)
Masks: A New Generation (softcover) (ONLINE ORDER ONLY)
Regular Price $29.99Product Type : Role Playing Games
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
2017 Indie Groundbreaker Award for Best Rules
2017 Silver Ennie for Best Family Game
A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped.
Just another day in Halcyon City...
Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world.
In this book, you get:
Rules for superheroic action, interpersonal drama, and changing identity
Detailed instructions for running the game, building villains, and playing to find out what happens
Tools for creating your own custom material for Masks
Masks makes use of the same rules-light engine as Apocalypse World, Monsterhearts, Dungeon World, Urban Shadows, and Epyllion to create stories about young superheroes in the vein of Young Justice, Young Avengers, and Teen Titans.
So what are you waiting for, hero? Time to get to work.
What are the differences between Masks: Playbook Edition and the original 2017 print run of Masks?
The Playbook Edition has all the core playbooks inside the book, increasing the total page count of the book from 208 to 240 pages. It fixes some minor mistakes and errors, and removes some content to make room, such as in the setting chapter and examples. It is functionally the same.
10 playbooks, player reference sheets, and GM reference sheets can be downloaded free from http://www.magpiegames.com/pages/masksAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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