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Mercenary Adventure 3: Must Travel, Need Guns (Online Only)
Mercenary Adventure 3: Must Travel, Need Guns (Online Only)
Regular Price $19.99Product Type : Module
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyThe planetary government of Kolan is one of ‘those’ clients. Prepared to pay a warfighter’s fee, they rushed mercenaries up to the front and told them to wait for authorisation to act. And wait. And wait. Meanwhile the insurgents become ever more bold. Now the government wants to terminate the contract and withhold part of the fee for failing to fulfil the mission objectives. The mercenaries need to demonstrate they would have made a good-faith attempt at the mission objectives had they not been hamstrung, but rules of engagement preclude offensive operations. The mercenaries are allowed to support patrols that come under attack, however, so with a little creativity they may have a pretext to pick a fight… and hopefully win it. An unexpectedly hot engagement reveals the insurgents are receiving offworld support, including advanced weapons. The mercenaries have been ordered to withdraw, but the insurgents’ base could be a threat to their retiring force. They are allowed to clear their flanks, but that would require raiding the insurgents' home base, defeating their forces and fulfilling the contract despite the client’s intentions. And if they happen to seize a shipment of powerful weapons in the process… well, that is mere coincidence.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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