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Mighty Mighty Missile (Sega CD) (ONLINE ORDER ONLY)
Mighty Mighty Missile (Sega CD) (ONLINE ORDER ONLY)
Regular Price $19.99Product Type : Video Games
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This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Mighty Mighty Missile! for the SegaCD is an unlicensed clone of ChuChu Rocket!, which was originally released on the Sega Dreamcast. The game closely mimics the presentation and gameplay of Sonic Team's earlier releases, including stages adapted from both the Dreamcast and Game Boy Advance versions.
The mechanics of Mighty Mighty Missile! are largely identical to those of its parent game. Players have indirect control over the Mousers (the equivalent of ChuChu Rocket!'s ChuChus), whose trajectories must be modified through the placement of arrow tiles. The goal is to direct the Mousers past a variety of obstacles, including the Catz (KapuKapu) in their path to the missiles (rockets).
Arrows are placed using the
button and a direction on the control pad; they can be removed by pressing the
button again. When playing in Puzzle mode, the
button is used to begin the stage and also to enable fast forward playback.Game modes
- Original Game: a frenetic, multiplayer game in which up to four players compete to rescue the greatest number of Mousers. Equivalent to "4-Player Battle" in ChuChu Rocket!
- Puzzle: a single player mode where arrows must be set before play begins. All Mousers must reach the missile in order to complete the stage.
- Catz Soccer: this unlockable multiplayer mode does not feature Mousers at all; rather, all players start with maximum score and must direct Catz to their competitors' missiles to reduce their scores. The player with the highest score after three minutes wins the round.
- Snake: an unlockable single-player mode which recreates the classic snake game, as featured on Nokia phones, using Mousers and missiles in place of the snake and fruit.
Production credits
- Main Programmer: Fonzie Voltonov
- CD & Sound Programmer: Mike Pavone
- 4WayPlay Programmers: Charles.M.D., Kaneda, Steve S.
- Additional Artworks: Fonzie Voltonov, Michael Thomasson
- Beta Testers: Dr Niklos, Fonzie Voltonov, GG Master, Maello K., Mike Pavone
- Publishers: J2Games.com , GoodDealGames.com
- Special Thanks: Barry Cantin, Charles.M.D., Eacil, Eidolon, FVTEAM, Good Deal Games, J2Games, Jackie, Jessica, Jillian & Jordyn Campbell, Joann, John, Kaneda, KBanks, Lewis Sebastiano, Mike Pavone, Michael Thomasson, Older Games, P.Lee R.W. & Tracy Bivins, Steve S., Zlad, and all the dev community
- Completed by Evermind Dev.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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