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Mutants and Masterminds: Time Traveler's Codex (ONLINE ORDER ONLY)
Mutants and Masterminds: Time Traveler's Codex (ONLINE ORDER ONLY)
Regular Price $39.95Product Type : RPG
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
The Time Traveler’s Codex brings all the comic book excitement of time travel shenanigans to your Mutants & Masterminds game. It contains everything you need to handle time travel in your campaign and opens up wondrous new adventures across the time stream. The book includes an in-depth look at the Golden, Silver, and Iron Ages of comic book history, as well as a catalog of other popular time periods. Fight dinosaurs, joust with knights in medieval France, and track down assassins in the court of Ming China! Whether you’re looking to visit another era or build
an entire game there, the Time Traveler’s Codex will take your campaign into the time stream and beyond.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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