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Mystic Manor - Board Game (ONLINE ORDER ONLY)
Mystic Manor - Board Game (ONLINE ORDER ONLY)
Regular Price $19.99Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
In Mystic Manor, players take turns spending courage points to move to a new location inside the house or perform actions outside of the house that allow the players to build up their character's maximum courage and storage, sell items they have collected, gain new items, enlist the help of a pet dog, or reset their courage points to re-enter the manor.
Inside the house, you spend courage to move to a new room to collect items, attack ghosts, capture imps, bargain with apparitions, or gain the companionship of a house cat. Players will attack ghosts by rolling a die that will be augmented by the pets and tools that they have collected in their inventory. Imps may be captured by using a net. Apparitions, which appear only in the attic, will require the sacrifice of one item in inventory.
Each player has a limited amount of inventory and courage and a unique skill. They must manage their inventory and courage to defeat the ghosts and to venture further into the house.
Once a certain number of baddies have been removed from the haunted manor, players calculate their scores by gaining a dollar value for every ghost defeated, apparition dispelled, imp released, painting sold, item remaining in their inventory, and personal bonus collected. The player earning the most money wins.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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