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Netrunner - Liberation: Rebellion without Rehearsal (Online Order Only)
Regular Price $39.99Product Type : Board Game
Hurry! Only3units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyThe flames of rebellion rage unquenched
In the months following the events of The Automata Initiative, the upheaval within Brazil has accelerated at a blistering pace. Protesters gather daily across the country, many becoming violent as they clash with police equipped by Thunderbolt Armaments, HB’s most prominent division in the region. The assassinations of a high-profile anti-android senator and the president of the Supreme Federal Court stir up questions regarding the stability of the government, culminating in an attempted coup by the Brazilian military, quietly backed by Weyland subsidiary Nuvem SA..
Now that tensions have become open conflict, the spotlight turns to Sebastião Souza Pessoa, prominent activist organizer and underworld runner, and Epiphany Analytica’s “Holo Man”, the mastermind behind the entire crisis.
Rebellion Without Rehearsal is an expansion compatible with Netrunner, the asymmetric competitive card game. In this pack you will find 3 new identities, plus 186 cards (3 copies each of 62 different cards).
Play as Runners, diverse hackers fighting for a cause or personal interests during a time of turmoil and unrest, or as Corps advancing their hidden agendas to exploit an opportunity they did not anticipate.
Contains cards 66-130 of the Liberation Cycle. This is not a standalone game. A copy of System Gateway is required to play.
Fast Facts
- Cycle: Part 2 of 2 in the Liberation Cycle
- Size: Full playsets of 65 new cards
- Total cards: 186 playable cards, plus rules and fiction inserts
- Set symbol: Silhouette of the sabiá bird
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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