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Nimble2 Digital PDFs (Online Order Only)
Regular Price $39.99Product Type : PDF
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyGet instant access to all three Nimble 2 books in digital PDF form.
Core Rules:
- How to play: Stats, Skills, HP & Dying, Speed & Range, Conditions, and more
- Combat: Heroic Actions, Heroic Reactions, Monsters & Armor, Starting Combat
- Ancestries: 5 Common Ancestries 19 Exotic Ancestries
- 24 Backgrounds & 15 customizable Adventuring Motivations
- Equipment, Armor, Magical Items, Spell Scrolls & Wands
- Spells: 6 new spell school, 58 new core spells, and 18 new Utility Spells
- 14+ Optional Variant Rules for customizing your game how you like
Heroes:
- 11 New, Customizable and Flavorful Classes
- 22 New Subclasses
- 4 New Story-Based Subclasses
Game Master's Guide:
- Advanced GM Tools
- Adventuring Rewards: Items, Secret Spells, and Boons
- Running Monsters: combat encounter guidelines, fine tuning encounter difficulty, unique encounters
- Monster Builder: quickly & easily create your own monsters with unique flavorful abilities!
- Mini Bestiary: 69 new monster statblocks. Super easy to run at a glance and unique playstyles.
- Legendary monsters: Unique rules for running a solo monster against a party of ANY size, and a legendary monster builder for you to easily create your own.
- 21 new Legendary Monsters made to be easy to run and terrifying to play against!
- 3-Shot Starter Adventure to easily learn the ropes
- A sandbox-style setting that can be used as-is or placed within you own home setting.
- 9 detailed locations, with Factions, Lore, Points of Interest, NPCs, Secret Plots, Adventure Hooks, Treasures, and Encounters.
- 7 additional "10-minute prep" one-shot adventures exploring these interesting locales.
- Quick & Easy rules for converting 5e content for use with the Nimble TTRPG
Digital Extras Includes:
- Printer-friendly versions of all 3 core books
- 55 Quick Reference Spell Cards
- 21 Magical Item Cards
- 16 Legendary Monster Cards
- Printable Action Cards (with a fun and more tactical optional way to play)
- Quick Start Rules: How to Play, Character Creation, Leveling Up, Resting, Downtime
- Large Printable Region Map of the Valley of Hope
- Printable GM Screen Inserts
Also includes Markdown files for all 3 books!
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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