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Nintendo Campus Challenge 1991 (Nintendo NES) (Online Only)
Nintendo Campus Challenge 1991 (Nintendo NES) (Online Only)
Regular Price $0.00Product Type : Video Games
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This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyNintendo Campus Challenge was a video game competition sponsored by Nintendo and held at nearly 60 college campuses and other events throughout the United States, including a Canadian Tour. There were two Campus Challenge events, one in 1991 and another in 1992.
Like Nintendo World Championships, the official event gave each player 6 minutes and 21 seconds to play in the contest, but there are three different minigames. The first minigame of the competition is Super Mario Bros. 3, where players must collect 25 coins. The next minigame is a version of Pin*Bot, where players must get 100,000 points. The final minigame is Dr. Mario, which lasts until the time expires. Once time expires, a player's score is totaled using the following formula:
- Super Mario Bros. 3 score times 10
- + PinBot score
- + Dr. Mario score times 100
The following advertisement was printed in Game Players Strategy Guide to Nintendo Games Vol. 4, issue #5:
"Ok, you should really be studying for that calculus test next week. And there's a paper due in English Lit. But who cares? The Nintendo Camps Challenge is coming! Nintendo of America is following up its hugely successful Nintendo World Champions with its first Nintendo Campus Challenge. During the next year, competitions will be held at 50 universities and popular spring break gatherings throughout the U.S. One lucky student will become the 'college valedictorian of videogames.' Contestants will play a special combination of three Nintendo games - Dr. Mario, Rad Racer, and Super Mario Bros. 3. There are categories for both men and women, and all finalists receive round-trip airfare to the January 1992 championship. Prizes include new cars and cash scholarships. Meanwhile, don't let those grades slide too badly."
Rad Racer was not used in the final version of the competition cartridge, as it had previously appeared on the Nintendo World Championships cartridge and that both games used a different mapper chip from what the 1991 Nintendo Campus Challenge uses.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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