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Nintendo Campus Challenge 1992 (Super Nintendo) (Online Only)
Nintendo Campus Challenge 1992 (Super Nintendo) (Online Only)
Regular Price $0.00Product Type : Video Games
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This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyNintendo Campus Challenge was a video game competition sponsored by Nintendo and held at nearly 60 college campuses and other events throughout the United States, including a Canadian Tour. There were two Campus Challenge events, one in 1991 and another in 1992.
The SNES Campus Challenge cart has an unusual shape, with the PCB board parallel to the SNES. The cart has four ROM chips, presumably three for each game plus the additional one to link them all together. It also has the DSP-1 chip, which is used in Pilotwings. There is a set of eight switches, which were likely used to change the settings in the game, although they seemed to have no effect when changed. A phone jack is present, likely to relay the scores to a Nintendo server to determine the grand prize winner.
The rules are the same as the 1991 version, except with three SNES minigames. The first minigame of the competition is Super Mario World, where players must collect 50 coins (very similar to Nintendo World Championships' first minigame, Super Mario Bros.). The second game is a version of F-Zero, where players must complete two laps. The final minigame is Pilotwings, where players must land on two targets successfully. Once time expires, a player's score is totaled using the following formula:
- Super Mario World score
- + F-Zero score times 100
- + Pilotwings score times 10,000
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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