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Northern Pacific (ONLINE ORDER ONLY)
Northern Pacific (ONLINE ORDER ONLY)
Regular Price $34.95Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyNorthern Pacific is a luck-free railroad-building game for 3-5 players that lasts about twenty minutes. This game is in the same genre as TransAmerica.
Players start the game with one large investment cube and three small investment cubes in hand. The game board shows the United States from Minnesota to Washington; game play starts in Minneapolis/St. Paul. On a turn, a player either places one of their cubes in a city (other than Seattle) that hasn’t yet been reached by the train or builds track. If they build track, they choose one of the railroad lines exiting the city where the train is currently located and place a locomotive on it to show the current endpoint of the railroad line. Track has directional arrows on it, and a new train line can never move against the arrows or back to a city that the railroad has already visited.
When the railroad visits a city where players have placed investment cubes, they retrieve those cubes and take additional cubes from the supply: one new cube if they had a small cube in the city and two new cubes if they had a large cube.
When the railroad reaches Seattle, the round ends. Players tally the number of cubes in hand and records this number on the “good investments” track; they record the number of their cubes still on the game board on the “bad investments” track. They then reset the board as at the start of the game, then begin a new round. After three rounds, whoever has made the most good investments wins; if players are tied, then the tied player who has made the fewest bad investments wins.
You can play a single round of the game to determine a winner, if desired, or you can play new rounds with no recorded score, with a player winning the game if they win two rounds.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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