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Northern Tribes Action Pack (ONLINE ORDER ONLY)
Northern Tribes Action Pack (ONLINE ORDER ONLY)
Regular Price $120.00$120.00Product Type : Miniatures
Hurry! Only5units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Unleash the power of the Northern Tribes!
This pack brings together 10 exclusive miniatures that combine brute force, magic, and strategy to lead your army to victory.
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Hunters and their Sergeant, the offensive backbone of any force.
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Evoker, the sorceress who masters and counters enemy magic.
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Wisemane, a support unit that turns his unit into an unbreakable wall.
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Alborc, a savage leader who forges unity between Orcs and Varanks.
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Njord the Merciless, an indomitable warrior who becomes more lethal with every wound.
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Skin Changers, versatile shape-shifters capable of fighting with agility or endurance.
With the Northern Tribes Action Pack, you'll have heroes, troops, and supports that give your army balance, power, and a unique style on the battlefield.
Miniatures:
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3 Hunter
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1 Hunter Sergeant
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1 Evoker
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1 Wisemane
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1 Alborc
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1 Njord, The Merciless D
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2 Skin Changers
Hunters
They are the basic unit of the Northern Tribes.
What do they bring to your army?
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Like all basic units, they are cheap in points (20) and have high availability (up to 3 of them can be included in the army).
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They are an offensive unit, which imposes the vulnerable to attack status and can return damage in defense. Empowered by the abilities of Orc Tribes Characters, they can become a very dangerous assault orcé.
Evoker
The only Mage unit in the Northern Tribes. In addition to casting spells, she can block enemy magic.
What does she bring to your army?
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She provides 1 command token, which can be very valuable.
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A spell that attacks the enemy from a distance and slows them and their nearby allies.
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A spell that enhances the devastating effect of an allied unit when it charges the enemy.
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Can reduce the stress of allied units and regroup fleeing units.
Wisemane
For 15 points, this is one of the best Supports in the game, improving your unit offensively and defensively.
What does it bring to your army?
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Grants Fearless to your unit, meaning it is immune to the cowardly status.
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Your unit can prevent being repelled when it loses combat without having to stress (i.e., whenever you want).
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Allows you to reroll your unit's VOL rolls, which, combined with the above points, makes your unit a bastion that will never take a step back.
Alborc
Alborc is a formidable leader who, in addition to be a great warrior, is one of the pillars of the alliance between Orcs and Varanks. This can be translated into gameplay through an ability that allows Orc Characters to join Varank units and respectively (without Alborc, Characters can only join units of their own race).
What does he bring to your army?
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He is the Officer who provides the most command (3). He is a very aggressive fighter.
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He allows you to chain the activation of two allied units (one after the other), which is a very valuable move in the game (activations are worth their weight in gold in an alternate turn system).
Njord, The Merciless
On the battlefield, Njord is a lethal warrior leader who draws strength from each blow to continue attacking the enemy. His tattoos and 4 wounds make him a difficult Character to eliminate.
What does he bring to your army?
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2 command tokens, which are very important for the Northern Tribes.
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Being Elite, he has a very high damage output. His attack changes ensure that he will almost always do damage.
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His command ability allows him to ignore damage, making him very resilient.
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He gains new keywords and improvements to his attack and defense rolls as he accumulates wounds.
Skin Changers
A unit with a very good attack, which has two possible configurations: an agile one in the form of an Explorer that allows it to reach any point on the battlefield, and a heavy one with a Wounds value of 4 which, together with some Support that improves its defense, makes it a difficult enemy to eliminate.
What do they bring to your army?
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With Morale 2, any Character that increases their morale or gives them Conquest points makes them one of the best assault units.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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