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Number Chain (ONLINE ORDER ONLY)
Number Chain (ONLINE ORDER ONLY)
Regular Price $19.99$0.00Product Type : Board Game
Hurry! Only0units left in stock!Number Chain (ONLINE ORDER ONLY) is currently out of stock, however we can order for you.
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
# of Players: 2-4
Playing Time: 20 Min
Age: 8+
Play cards from your hand by connecting numbers with the card on the Floor. Empty your hand by the end of the round or receive penalty points for each card that remains in your hand. After 3 rounds, the player with the lowest score wins.
You want to rid yourself of cards as quickly as possible in Number Chain, and to do so you will…chain numbers. Yes, no surprise there!
Each player starts with a hand of cards, with each showing a two-digit number, although sometimes one digit is a ?, a “wild” stands for a digit of your choice. Place three cards face up in the pool and one card face up on the floor. A condition tile starts on the pivot side; more on that later.
On a turn, you can play any number of cards from your hand as long as the first number on these cards matches the last number on the floor card. (That last number is the “pivot”.) Arrange your played cards on the floor in the order of your choice with the top card becoming the new floor.
If you can chain three consecutive numbers, you can play them no matter what the floor card is, then you take another turn.
Instead of playing or chaining, you can take a pool card or the top card of the deck into your hand, refilling the pool, if necessary.
Finally, you can reset by taking all three pool cards into your hand, then flipping the condition tile. The side opposite “pivot” is relay, and when relay is the condition, you can play cards one by one, with the first digit of each played card matching the last digit of the new floor card. Maybe you can empty your hand all in one go this way?
When one player empties their hand, everyone else can only play or chain from that point, exiting the game when they can’t put down cards on their turn. Each wild card still in hand is worth 3 points, and each non-wild card is 1 point.
Play three rounds in this manner, then whoever has the fewest points wins.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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