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Numenera RPG: Break the Horizon (ONLINE ORDER ONLY)
Numenera RPG: Break the Horizon (ONLINE ORDER ONLY)
Regular Price $44.99Product Type : Role Playing Games
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Unlock even more of the Ninth World and expand your campaign!
Most people of the Ninth World live isolated lives. Surrounded by the wild and mysterious unknown, few people in the Steadfast—and even fewer in the Beyond—venture, in their entire lives, more than a few miles from the place of their birth. And they’re happy that way.
But not you. Your dreams extend beyond the horizon. Tales of great wonders and even greater dangers are not cautionary to you—they’re lures, drawing you ever outward to discovery and adventure. The secrets of the prior worlds beckon. But the vast distances, and the dangers they hold, are a daunting barrier. Until now!
Break the Horizon adds mobility to your Numenera campaign. With it you can traverse the vast distances of the Ninth World, finding adventure, encounters, and treasures along the way. This book contains:
- New mounts, commonplace vehicles, numenera vehicles, and cyphers and artifacts that aid in travel. Plus, a comprehensive index of all travel options from every Numenera product to date.
- New travel-related equipment PCs can purchase, salvage, or craft.
- New creatures and NPCs to encounter along the way.
- Travel-themed GM intrusions, plus an expansive chapter on hazards and encounters: pepper them into any adventure or travel interlude, or use them as seeds for entire new adventures.
- The Safe Wayfarer Travel Guide, full of useful in-world advice from seasoned Ninth World travelers.
- Plus two full adventures that can be integrated into the PCs’ travels or used at their destinations.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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