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Numenera: Vertices (ONLINE ORDER ONLY)
Numenera: Vertices (ONLINE ORDER ONLY)
Regular Price $29.99Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Inside a maze of steel and crystal pillars lurk demons and bladehounds from this world and beyond. Those who venture within to face these terrors—and survive—are blessed with strange protective enhancements.
Seven huge boulders float, nearly imperceptible, a mile above the earth. Legend says ancient gods put them there, to guard against enemies among the stars. Are the cruel, stone-armored creatures that fall randomly from the sky among those enemies?
A massive ribcage rises from the ground near a giant weathered skull. Creatures in the area—from simple insects to terrifying abhumans—grow to monstrous proportions. Courageous adventurers who enter these ancient bones might find the cause of this rampant growth and perhaps discover many other secrets!
Explore and discover mysteries and dangers within these and other sites, and place your own adventures within their rich and intriguing settings. Find the vertice to the datasphere within each ruin to unlock that strange realm and expand your campaign’s horizons with transit points to new areas of the Ninth World.Vertices contains:
- Eight prior-world ruins described in detail including rumors, encounters, and treasures—and all the mind-bending flavor you expect from the Ninth World.
- New cyphers, artifacts, and creatures—including Aorut, Etranv, and the mercurial Isijaan, three godlike voices of the datasphere whose dynamic influence on these vertices ensure that no two visits are ever the same!
- Two dozen NPCs—rival explorers, allies, agents of the voices, or just interesting people to meet along the way—related to the sites and the settlements around them.
- A detailed random settlement generator to use on the fly or during prep to quickly rough out a camp, fort, or village where PCs might rest, resupply, or pick up rumors about nearby sites.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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