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Paranoia: 404 Compendium (ONLINE ORDER ONLY)
Paranoia: 404 Compendium (ONLINE ORDER ONLY)
Regular Price $49.99Product Type : RPG
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Like most RPGs, missions (AKA adventures) are the bread-and-butter of Paranoia. After all, you cannot play without a mission to run through. That said, what about non-mission ideas? What about GMs who are brave, wise and insane enough to make their own missions or want content to drop into their games?
Presenting the Paranoia Compendium, a collection of six books from this edition’s Kickstarter! If you missed it, then here’s your chance. It includes:
- Central Casting: A collection of ready-made NPCs to drop into missions to make things even more deranged. Did the players pull a fast one and want to chat to a non-existing NPC? Guess what, they exist now.
- My Metal Chums: 7 most common bots gets their own NPC write ups and several variations, as well as more bots than you can shake a 5-prong plug at. Also, joybots scare us a little.
- Not So Simple: Players starting to get a bit cocky? (Keep your head out of the gutter, citizen.) Here are ways to complicate things during missions, specific tasks like bureaucracy, and how service groups can ruin the Troubleshooters’ plans.
- Traitors-A-Poppin’: Top 5 Most Wanted Traitors in Alpha Complex. Each comes with full stats, lackeys, locations and mission prompts. With a bit of work, GMs can have missions involving Major Omega, w00ter and more.
- Keep Traiting On, Traitor: ‘In-character’ flyers for every secret society to hand out to players or mine for ideas. As an added bonus, each group also gets 3 hideouts where they can plan their nefarious plots against all that The Computer says is good and pure.
- Puppet Strings: A character generation mini-game that ups the shenanigans so players have even more reasons to be at each others’ throats at the start of the game.The Paranoia Compendium: 6 books, 1 title, and a metric tonne of treason.
READ THIS! THIS BOOK IS FOR GAMEMASTERS ONLY!
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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