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Paranoia: Mission Book - The Hole Blame (ONLINE ORDER ONLY)
Paranoia: Mission Book - The Hole Blame (ONLINE ORDER ONLY)
Regular Price $19.99Product Type : RPG
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
R&D is in deep trouble. There is a slim but real chance The Computer will disband R&D entirely and redistribute its resources to other service groups. But you are not part of R&D, so that is not your problem, right? Troubleshooters! Citizens in TRK Sector report that many small items have mysteriously disappeared. This is clearly the work of that notorious thief the Small Item Bandit! (Name pending approval by the Ad-hoc Workshop for Marketable Traitor Nicknames.) That is why you have to go there, arrest the Small Item Bandit and recover what they stole. And yes, we are absolutely, 100% sure the missing items never got sucked past the event horizon of the black hole sitting right over there. On a related note, there is no black hole
right over there. Understood, citizen?
The Hole Blame is a mission for Paranoia and the third (of four) in the Project Infinite Hole campaign. (Owning and playing the previous missions is not required but is a rather good idea.) Players and GMs alike with love a frankenstein Briefbot, an active Public Hating Square and up to eight in-mission mini-missions that trick the team into getting Friend Computer to finally recognize that large singularity – even though not a single citizen admits that it is right over there. Hey, if no one says it exists, do you want to be the one pointing it out to Friend Computer?All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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