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Pass-a-Fist (ONLINE ORDER ONLY)
Regular Price $19.99Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Lets face it: we’ve all had violent thoughts toward our friends and family during game nights…Pass-a-Fist is a non-violent party game that allows you to finally live out some of those unhealthy urges (..hypothetically). It’s fun, mildly addictive, and almost too easy to learn.
What is it?
The goal: attack and injure the other players in the game. Figuratively, though – this is a non-violent game after all.
The 180 cards in this box allow you to finally live out the aggressive fantasies you’ve been having on game nights. Roundhouse kick the person on your left. Throw a distraction shoe to avoid being karate chopped. Get drop kicked into a coma. The possibilities are endless, and the objective is simple: walk out with the least injuries.
How does Pass-a-Fist work?
How does a typical, figurative fist fight play out, you ask? Keep scrolling and we’ll lay it all out!
To start, shuffle and divide the Fight cards and Injury cards into two separate piles. Players will draw from each throughout the game. Next, deal 5 Fight cards to each player.
To begin a turn (or, “round”) – a player draws a Fight card, and then plays an Attack card on another player.
If at any point an Attack card lands on a player, that player can play a Counter card to stop it, or redirect it.
What about those fancy sounding Special cards we mentioned earlier? Those can be played at any time, and they allow players to do… well… special stuff.
If an Attack card lands on a player, and they don’t play a Counter card, they place an Injury card face up in front of them.
Object of the game? Walk away with the least injuries.
Contents:
• 180 Total Cards
◦ 61 Attack Cards
◦ 63 Counter Cards
◦ 12 Special Cards
◦ 44 Special Cards
• Rulebook
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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