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PGSLDR143000 Town Center 4th Edition Abstract Strategy Game Passport Games (ONLINE ORDER ONLY)
PGSLDR143000 Town Center 4th Edition Abstract Strategy Game Passport Games (ONLINE ORDER ONLY)
Regular Price $61.65Product Type :
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PGSLDR143000 Town Center 4th Edition Abstract Strategy Game Passport Games
In Town Center, players build a city in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.
Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.
The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient.
Changes in the fourth edition:
Has a new map printed on the reverse of the boards. Earlier editions of Town Center did not have 2 maps, just 1. This means that each of the player boards has an alternate city plan to play with.
Contains the Central Park solo board, previously released separately as the Manhattan t-shirt, on the back of the central board.
Has a bigger box that now fits all the cubes comfortably, and has space for expansions.
Has a bigger rulebook, in separate languages, with updated rules, including rules for up to 8 players to play together by combining two sets of the game.
16 player cubes in 8 colors in each box to allow for games with more than 4 players, by combining 2 copies of Town Center.
Revamped player maps with wider streets that are compatible with future planned expansions.
Added central board with a track around it, a simpler method to track income and points.
Improved player aid that now includes Phase V (in Editions 1-3, Phases IV and V were both encompassed in Phase IV) and more detail in Phase I explanation.
Doubled the size of the cloth bag - now all cubes can all be stored in it without spilling out, and theres space for enough cubes for 5-8 players to be pulled from it.
Note: You need two copies of the same edition (or a copy of the 3rd edition and a copy of the 4th edition) to play with up to 8 players. Each copy contains enough building cubes and player boards for up to 4 players.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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