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PGSNSK011 Simurgh Fantasy Modular Board Game Passport Game Studios (ONLINE ORDER ONLY)
PGSNSK011 Simurgh Fantasy Modular Board Game Passport Game Studios (ONLINE ORDER ONLY)
Regular Price $80.95Product Type :
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
PGSNSK011 Simurgh Fantasy Modular Board Game Passport Game Studios
Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live, hunt and go to wars together. As a head of a powerful family, each player will breed mighty dragons, make use of their special abilities, gather resources and try to make their house the most powerful by gathering the most Power Points. The game is played in a sequence of turns, with each turn allowing a player to perform 1 Main Action and any number of Free Actions. As a Main Action, a player will usually place a worker on an Action Space.
The workers (collectively known as Vassals) come in two types: Spearmen young warriors of each house, and Dragonriders noble warriors and hunters gifted with their own Simurgh steed. On their turn, each player will place one of their Vassals on an empty Action Space to gain resources, exchange their assets for Power Points, add new Vassals to their house or breed a new type of Simurgh.
During the game, players will collectively build the board by drawing and placing Action Tiles, each either providing new Action Spaces (some allowing any Vassals, some exclusively the Dragonriders), or creating an opportunity to score points for combinations of specific dragons in a players possession. When all the scoring spaces are filled with tiles, the game ends at the end of the round and Power Points are tallied.
Players: 2 to 5
Playing time: 90 minutes
Ages: 12 and upAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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