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Prisoners Of The Elf King - Roleplaying Game (Online Order Only)
Regular Price $4.99Product Type : Roleplaying Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlySo, youve managed to escape the dungeons of the Elf King But what next? While your burglar helped you slip your cages, the next steps they proposed could be generously described as sketchy, at best. So, while the burglar heads off to prepare, you and your fellow dwarves are going to find your own way out!
Yes! Youll all be damned if you let some button-less burglar drown you in barrels, there has to be a fitter way out of this foresty fastness!
Prisoners of the Elf King is a madcap escape from the palace of the Elf King can you and your fellow dwarves get away?
Inside Prisoners of the Elf King you will find:
-Rules for the doing of deeds.
-Rules for Digging Deep, for when a dwarf needs to push for extra successes (but be wary of digging too deep)!
-Rules for Fortune and Misfortune, Hurts, and Helping.
-Rules for Dwarf Creation
-A table of secret Dwarvish Passions
-Party rules, including three tracks that can affect all the characters: Fly You Fools, Diplomatic Incident, and Drums in the Deep.
-Fly You Fools measures how close the Dwarves are to escape.
-Diplomatic Incident: Do your antics lead to a massive war some months after your escape, and do you survive it?
-Drums in the Deep: Did the Dwarves Dig too Deeply and release their bane?
-A table of magic items.
-A table of Elvish curses.
-A selection of NPCs to face down.
-8 tables for randomly generating an Elf Kings Palace, and the sorts of encounters a Dwarf might stumble across while escaping.
-Original art by Juan Ochoa.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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