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Quorum (ONLINE ORDER ONLY)
Regular Price $29.99Product Type : Board Game
Hurry! Only12units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
The Roman Empire spans the entire known world. The expansion of civilization is seen in all aspects of life, from commerce to architecture, through the power of the army or political intrigues, and the presence of the gods is evident in the future of human lives. . As senator of this vast empire, will you be able to expand your influence throughout all its provinces?
Designed by Raul Franco and Fran Martínez and illustrated by Bea Tormo, Quorum allows games for 2 to 4 players, ages 14 and up, lasting about 45 minutes. In Quorum, players step into the sandals of Roman senators who live try to gain the greatest possible influence in Rome and its provinces. The objective is to be the most powerful and influential senator through victory points, which are obtained in the different areas of influence of the game at the end of the twelve rounds of the game.
Learning to play Quorum is very easy, but achieving as many points as possible is quite a challenge. Basically, points can be earned in two ways: by influencing the 6 provinces on the central board or by achieving certain combinations of cards in the personal zone.
The cards on one side show a province (and, if played, a player will score points in that province on the central board) and on the other side cards show show 1 of the 4 groups: military, intrigue, architecture and commerce, which will give different bonuses according to the final combination in each player's personal zone. Additionally, there are 14 God cards, which affect the scoring value of the provinces on the central map and can turn the game around at any time.
Each player starts with 4 cards in hand; On your turn, you will draw a card from a common market and then play a card from your hand into the personal area, influencing one of the provinces on the board. Once these two steps have been resolved, the turn passes to the player on your right, and so on until all players have 12 cards in front of them (having played a total of 12 turns each).
And how do you score the cards in the playing area? At the end of the game, the military cards give points for each pair or trio with consecutive values; intrigue cards give as many points as the number of intrigue cards multiplied by the number of cards of value 3 in the player's personal zone; Architecture cards give points for each different card of this type accumulated by the player; and trade cards give points for the size of the set of products present on cards of this type.
With many interesting choices to make at each turn, Quorum is a game that is easy to learn and quick to play, but will test all players' strategic abilities. Is it better to secure leadership in a province or get a specific card to maximize your score? In short, a game worth an empire.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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