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Reach Adventure 4: Last Flight of the Amuar (Online Only)
Reach Adventure 4: Last Flight of the Amuar (Online Only)
Regular Price $19.99Product Type : Module
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyIn Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just over the border from Imperial space. Long-range merchant cruisers were built for regions like this, and have been successful. However, there have been losses too. Among them was the Amuar, which ‘went Outrim’ as the saying goes. She is long overdue, presumed lost, and has not been located by a search of the trans-border worlds.
The Travellers are engaged by a relative of one of Amuar’s crew, who has an idea of where she might have been headed. What was the fate of the Amuar and her crew, and can either be recovered?
This adventure takes place in Egryn and Pax Rulin subsectors of the Trojan Reach sector, and would make an excellent introduction to this region’s many adventuring possibilities. Almost any group of Travellers will be suitable for this adventure, though they will need to be able to operate their starship or have suitable crew available to do it for them.
Reach Adventure 4: Last Flight of the Amuar contains background information on the Senlis Foederate and Belgardian Sojurnate, both pocket empires within the Trojan Reach, along with a detailed view of Leviathan-class merchant cruisers, and the Lancer-class corvette.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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