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Reaper Miniatures: Teamwork - Rouge and Fighter (ONLINE ORDER ONLY)
Reaper Miniatures: Teamwork - Rouge and Fighter (ONLINE ORDER ONLY)
Regular Price $12.99Product Type : Miniatures
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
The narrow crypt stank of damp rot and long-dead things. Cobwebs clung like shrouds to the low, stone ceiling. Flickering lanternlight spilled from the fighter’s raised hand, casting their hunched shadows across the sarcophagus-lined walls.
“I told you this’d be quick,” hissed the rogue, crouched at the iron-bound chest, tools clinking softly. “Just keep the light steady.”
“I’m holding the damned light, aren’t I?” growled the fighter, eyes fixed on the dark tunnel behind them. His sword trembled slightly in his free hand—not from fear, but from the cold. Or so he told himself.
From deeper in the catacombs came a wet, dragging sound. Then, a low moan. Close now.
The fighter’s voice dropped to a harsh whisper. “Make haste, Henner. Something’s moving out there. Something with breath it shouldn’t have.”
Henner didn’t look up. “Locks don’t open faster because you bark at ‘em.”
A grinding sound of stone against stone echoed through the black behind them.
The fighter took a step back, sword up. “We shouldn’t be down here. This place reeks of old curses and worse bargains.”
With a final click, the rogue grinned and pried open the lid. “And now it reeks of coin. Grab what you can—quietly, if you’d rather not meet whatever’s shuffling our way.”
Another moan rose, louder, wet and close.
The fighter didn’t answer. He just tightened his grip on the lantern and stepped toward the dark, muttering a prayer he barely believed in.
“Just hurry. I’ll hold them off... if I can.”
And from the black beyond the lantern’s edge, something scraped the stone floor. Something with claws.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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