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Rifts World Book 32: Lemuria (Online Only)
Rifts World Book 32: Lemuria (Online Only)
Regular Price $26.99Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyRifts Lemuria is packed with new magic, weapons, living power armor, monstrous war steeds, weapons, and gear suitable for landlubbers and aquatic adventurers alike.The Lemurians are an amphibious people with floating cities and magic-based technology that allows for land and underwater adventures alike. Discover the secrets and people of this lost and forgotten civilization of magic and wonder. Add amphibious capabilities to your Rifts campaigns and discover new menaces under the sea. Amphibious in nature, Lemurians wage war against the demonic on dry land and under the waves. Their exotic riding animals, weapons, armor and magic are suitable for use on land and underwater. The Lemurians, their race, history and society. 5 aquatic races: Lemurians, Junk Crabs, Ichthyleans, Merans and Milu. 5 Sea Dragons. 5 Symbiotic Stone Vehicles (and a drone scout). 8 expansive, new O.C.C.s including the Serpent Hunter, Spouter, Oceanic Guardsman, Biomancer Gene-Mage, Birdman and others. 9 monstrous and wondrous Lemurian War Steeds. 10 suits of living Bio-Armor, plus the Wave Strider and Bio-Skins. 10 Biomancy plants and creatures from the Lemurian Gardens. 16 strange and exotic animals. 19 types of Lemurian weapons. 21 new Hydro-Psionic abilities for the Spouter and Hydros Sea Dragon. 50+ new Biomancy spells and a handful of new Ocean Magic spells. Biomancer Gardens, herbs and magic. The Stone Guardians of Easter Island and other mysteries. Symbiotic creatures and Biomancy constructs; some that enable air-breathers to survive underwater indefinitely. New dangers, new challenges, adventure ideas and more.
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No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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