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Salvage Union: We Were Here First! (ONLINE ORDER ONLY)
Salvage Union: We Were Here First! (ONLINE ORDER ONLY)
Regular Price $32.00Product Type : RPG
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
In the desolate wasteland known as gehenna, an enigmatic phenomenon unfolds, the chimerid meteor shower. Each chimerid meteor carries a resource of unprecedented power known as chimerium, capable of reshaping organic matter and serving as a potent energy source.
Various factions, including the relentless trash locusts, the ruthless Bolza Corporation, and the bizarre Chimerium Cult, have descended upon Gehenna to lay claim to chimerium for their own purposes.
Your salvage crew has ventured into this hazardous zone, facing stiff competition, the risk of mutagenic exposure, and environmental threats.
Will your crew make it out alive?
"We Were Here First" is an adventure module by ENNIE award winner Diogo Nogueira, designed for "Salvage Union," a post-apocalyptic mech tabletop rpg. It has layout by ENNIE nominated designer Chris Bisette.
It offers an abundance of content, including:
» A Salvage Union adventure with 19 unique areas to explore, designed to
run for 10-15 sessions.
» 8 distinct and well-developed factions, all competing for power and
salvage in Gehenna.
» Rules for crafting and piloting monstrous Bio-Mechs.
» 5 new Mech Chassis for Salvage Union, including Bio-Chassis.
» 3 new Bio-Titans, formidable monstrosities to fight against.
» New Systems, Modules, and Pilot Equipment including Bio-Tech.To play this Adventure Module, you'll need the Salvage Union Core Book, sold separately.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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