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Savage Worlds Deadlands Classic 20th Anniversary Edition (2nd printing) (ONLINE ORDER ONLY)
Savage Worlds Deadlands Classic 20th Anniversary Edition (2nd printing) (ONLINE ORDER ONLY)
Regular Price $69.99Product Type : Core Book
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
This is the best version of Deadlands Classic, including both the original Player's Guide and Marshal's Handbook, with FULL COLOR art lovingly re-colored by Pinnacle's top artists!
(If you already have the original Deadlands Classic Player's Guide and Marshal's Handbooks, this book does notpresent new material. It is a re-release of the original with a little cleanup and all the art re-rendered in gorgeous full-color.)
Deadlands Classic was originally released in 1996. This is the 20th Anniversary Edition, republished in full color in 2016.
Deadlands Classic was a surprise hit when it was originally released at GenCon '96. The setting, the character types, the art, and even the poker-inspired mechanics combined to make an experience that won every major award the industry had to offer...and then some!
Here are a few reminders about the Classic Deadlands rules:
A standard deck of playing cards with the Jokers left in is used for initiative, as well as for hucksters to “deal with the devil” or the Marshal to determine the outcome of your character’s transition to Harrowed. You even use a deck of cards to build your character! Beware the Jokers!
A set of poker chips in white, red, and blue mixed in a “Fate Pot” are drawn blind by players and Marshal alike, and when spent, they go back into the pot. You gotta work for those Legend chips, pardner!
Dice? Deadlands Classic uses ALL of them. And lots of them. It’s not uncommon to need five or six sets of dice from d4 to d20. And yes, they Ace! When you roll more “1s” than anything else, you go “bust” and your character fails catastrophically. Rolling the bones is not always a metaphor in this game…
Part of the character build process is to figure out what scares your sodbuster the most. Your Worst Nightmare can most certainly come true!
“Wind” is a derived statistic used rather like hit points. Wounds knock you down a few pegs…
The Game Master is called the Marshal, and the characters the posse. Some things have stayed the same! Deadlands Classic also uses Traits, Edges, and Hindrances!
One book has all the information needed to play. Players and Marshals read the front and the Marshal reads the last half to figure out what makes the West so Weird.
This book does not require Savage Worlds or Deadlands Reloaded to play. It is a stand-alone game compatible with all the books labeled Deadlands Classic. Deadlands Reloaded is the later edition of the game that uses the Savage Worlds core rules.
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No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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