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Secret People: A TTRPG of Modern Magical Realism (ONLINE ORDER ONLY)
Secret People: A TTRPG of Modern Magical Realism (ONLINE ORDER ONLY)
Regular Price $20.00Product Type : RPG
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Secret People is a Roleplaying game set in a modern(ish) setting where people possessing uncanny abilities exist amongst normal folk. Don't expect the flashiness of mutant superheroes, or an established society of hidden, educated wizards. Secret People are scarce and discreet.
All you need to play is this book, a handful of dice, some pencils and paper, and a couple of friends. Inside this hallowed tome you'll find:
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Simple, easy-to-follow rules streamlined for both gamemasters and players alike
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A richly described world full of flavor, danger, charm, and weirdness
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Accessible tools for building custom characters, or generating them randomly
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A wealth of tables containing 100+ locations, relics, baddies, NPCs, weapons, and more - a complete toolbox to build your own stories
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A gripping introductory adventure designed to welcome new players to the world of Secret People
You've always had the feeling things are not quite as they seem… Come, and look beyond the veil - the extraordinary awaits!
About the Setting
In this hidden world, just beyond the door of normal society, are those with extraordinary powers. Some wish to silently aid humanity and better the world, others wish to plunder and profiteer at their expense. In the end, the characters you'll be playing just want to belong - with other secret brethren, and the world at large.
When
Before cell phones, after trains, guns, and soda. After color TV, and slow computers, before electric cars. After World War 2, before the third one. After just a little bit of reality TV and Britanny Spears. Before YouTube, after MySpace.
A Secret Minority
Secret People are rare, and have a natural tendency towards discretion. Yet, somehow they always seem to cross paths with one another. You might wonder why they haven’t risen up to seize the world with their uncanny powers - there simply aren't enough of them, and like regular folk, most have no aspirations for world domination.
Main Conflict
In the hidden world that lies just beyond the door of normal society are those with extraordinary powers. Some wish to silently aid humanity and better the world, others wish to plunder and profiteer at their expense.
If you need a Big Bad, the Central Fixture should fill that niche. Their motto? “Eliminating the Unexpected”.
The heroes of Secret People are a decentralized, grassroots, organic network of humanity who happen to possess strange and powerful abilities. The Central Fixture represents the ambition to consolidate power, systematize, catalog, and control. To Joe Six-Pack, Central Fixture is a reputable manufacturer of consumer goods of the electrical variety. Behind the scenes, however, the Central Fixture is the primary Western power that seeks to unify SP for its own contorted ends.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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