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Shadows of Sindal (ONLINE ORDER ONLY)
Shadows of Sindal (ONLINE ORDER ONLY)
Regular Price $44.99Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Shadows of Sindal is a three-part campaign set against the backdrop of the Pirates of Drinax. The discovery of a long-forgotten key prompts a mission to Paal, an easy task to find and open a vault containing treasures from the Empire of Sindal. King Oleb expects a quick return with a huge payoff, but nothing is ever that simple.
In Search of Sindal: The Travellers voyage to Paal and search for the vault. They discover that someone has used a horrific bioweapon against Aslan settlers in the world’s remote outback. Rather than killing them it has turned the warlike but noble Aslan into deranged murderers. The vault does indeed contain treasure, but not the sort King Oleb is expecting.
The Plague of Sindal: Reports that the bioweapon has been used on other bands of Aslan suggest someone is testing it before attacking a major world. Tensions are rising; it seems likely the Aslan Hierate will strike to pre-empt the threat, and the border worlds will suffer the consequences. The Travellers are set the task of finding out who is developing this weapon and shutting them down to prevent a war.
The Prince of Sindal: Prince Richter of Gerhai has proclaimed himself heir to the Sindalian Empire. His followers are forming militias on worlds all along the Dustbelt and there is open conflict on Acis. If Richter wins, King Oleb’s dreams of reclaiming the Sindalian Empire are dead. If the Aslan win, Drinax is doomed. The Travellers must find a way to derail Richter’s scheme without causing a war with the Aslan – or handing control of the Dustbelt to the Hierate.
Shadows of Sindal can be played as part of the Pirates of Drinax campaign or as a standalone adventure.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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