-
Magic: The Gathering
- MTG Singles
- Sealed Products (Boosters, Bundles, Commander Decks, etc.)
- (Pre-Order) Marvel's Spider-Man - Bundle
- (PREORDER) Edge of Eternities - Commander Deck (Counter Intelligence)
- Magic The Gathering Mythic Edition Storage Box
- A Game of Thrones LCG 2nd Edition: Ironborn Reavers Playmat
Pokémon TCG
- Pokemon Sealed
- Pokemon Singles
- Pokemon 5-piece Tradesies Stretchy Friendship Bracelet Set
- Build & Battle Obsidian Flames | Pokemon | New
- 2023 Pokemon Trading Card Game Classic Collection
- Pokemon TCG: Sword & Shield-Fusion Strike Trainer Box
- Scarlet & Violet - Build & Battle Stadium
Miniatures & Wargaming
TTRPG & Board Games
-
Magic: The Gathering
One Piece Card Game
Star Wars Unlimited
-
-
-
-
Shinobigami: Modern Ninja Battle RPG (ONLINE ORDER ONLY)
Shinobigami: Modern Ninja Battle RPG (ONLINE ORDER ONLY)
Regular Price $19.99Product Type : Role Playing Games
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Shinobigami: Modern Ninja Battle RPG is a role-playing game originally developed and published in Japan by legendary designer Toichiro Kawashima and gorgeously illustrated by the talented Shie Nanahara. Shinobigami is a fast one-session RPG focusing on character drama, stories of conflict and cooperation, and light tactical strategy in a dark modern "World of Shadows" setting where mysterious ninja exist and engage in inter-clan conflict in an ongoing hidden cold war.

The overall effect is a very easy-to-learn game that is equal parts story-driven RPG, German-style board game, and secret identity/role game (like Werewolf or Coup): With a few friends, you together create a dramatic story that starts and ends in the course of just a few hours (one evening). From there, you can revisit the same characters or make new characters, and create another tale set in the Ninja Cold War.

Gameplay
Shinobigami is a game for 3-7 players, with one player acting as the Game Master (GM), who prepares the scenario and helps facilitate the game. Each player creates a character from one of the six warring ninja clans and introduces them to the other players (you can find out more about Shinobigami character creation and rules at the official website). The GM then hands each player a "Secret", which is a piece of information or a true goal specific to that character. The GM introduces the antagonist characters (if any), the Prize or Goal of the mission that all of the characters share, then the game begins.
The game plays in three Cycles: Each cycle, every player has one scene where their character is the focus. That player narrates their scene and starts moving to accomplish their goals. Based on their Secret and the other characters, they might attempt to learn the other character's Secrets, to form Emotional Bonds with them, or just follow them in order to trigger a one-on-one battle.
After three cycles, there is a no-holds-barred free-for-all battle called the Climax Phase with twists and surprises as the players reveal their true alliances and hidden motives. After the dust settles from the Climax Phase, there's a brief Epilogue where we see who accomplished their goals, which relationships changed or became stronger, and who walked away with the Prize.
This three-act structure, the character types, the secrets, the strategies and twists that occur during combat by means of Shinobigami's "Velocity System" battles, and most importantly the nature of the relationships that form in the game due to the Emotional Bond rules, means that even though the game follows a tight structure, no two games of Shinobigami will ever play out the same, even with the same players. It will be a unique experience each time.

The Book
Shinobigami has a very different form factor and design from common Western RPG books. Shinobigami is originally a small form factor hand-sized paperback book of about 200 pages, not too different than Japanese manga size (very readable on smaller tablet devices). The book is divided into two sections: The first half of the book contains a Japanese-style Replay, or an entire session of play - from character creation to epilogue - written out in screenplay format. This is a real session that happened, and provides the reader with a blueprint to understanding what kinds of stories and fun you can create with Shinobigami. A replay is also a great reference for new or inexperienced role-players, because it shows you what to expect from the game, how the rules work in actual play, and what an actually good, fun session with enthusiastic players can look like.
The second half of the book contains all the rules you need to play the game. Once you read the replay, you've got an idea of the flow of the game: The rules show you how you can take the next step and run the game yourself. The rules are written simply and concisely, and there are lots of random tables to help you with the character creation process, especially when trying to come up with authentic Japanese ninja-like character and NPC names.
. 
Shinobigami is a tabletop role-playing game: To play this game, you will need some friends, a few hours, and some six-sided dice.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'