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Star Trek Adventures: Discovery (2256-2258) Campaign Guide (ONLINE ORDER ONLY)
Regular Price $61.00Product Type : RPG
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
DISCOVER YOUR DESTINY
“And if there is a greater hand leading us into an uncertain future,
I can only hope it guides us well.” – Michael BurnhamThe Star Trek: Discovery (2256-2258) Campaign Guide presents an all-new time period for telling dramatic Star Trek Adventures stories based on the first two seasons of Star Trek: Discovery. Engage in desperate battles, investigate scientific wonders and strange alien constructs, participate in post-war recovery, and join the search for the mysterious Red Angel.
The divided Klingon Empire unites under one banner. Total war breaks out between the Federation and Klingon Empire. Scientists and explorers are forced to become soldiers. Independent traders and civilians everywhere struggle to survive and thrive.
How do you join the fight for the future?
This guide requires a Star Trek Adventures core rulebook to use.
The 228-page hardcover Star Trek: Discovery (2256-2258) Campaign Guide contains:
- A detailed sandbox sourcebook focused on the intense events of 2256-2258, with additional information covering the years between Star Trek: Enterprise and the original series.
- Five new playable alien species, including the Kelpiens and Saurians, and additional lifepath options for player characters.
- A daring 3-part campaign set during the crucial final months of the Federation-Klingon War.
- Gamemaster guidance on how to create your own stories, mission briefs, and plot hooks for this era.
- A selection of NPCs relevant to this time period, including Federation, Klingon, and other characters.
- Ten new Starfleet spaceframes, eleven new Klingon spaceframes, and an assortment of NPC starships.
- Historical excerpts, personal logs, and intercepted communications, providing fresh perspectives on this era of play.
- Adaptable for use with crews of brave Starfleet officers, fearless Klingon warriors, or independent characters of any kind.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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