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Star Trek Discovery: Black Alert (ONLINE ORDER ONLY)
Regular Price $54.99Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyThe U.S.S. Discovery has traveled into a mirror universe! You must complete missions to discover how to use the spore drive to make it back to the prime universe. But beware, or the I.S.S. Charon will chase and infiltrate the Discovery to capture and study the spore drive. Send your crew members to locations on either ships (if you manage to sneak onto your opponent’s) to advance missions, sabotage the other ship, and repair your own. Which universe will prevail?
Play as the crew aboard the U.S.S. Discovery or the mirror universe’s I.S.S. Charon. Players can play one on one, or they can form teams of 1 or 2 with each person playing a different crew member. Will you be the Discovery’s Saru, Michael Burnham, Paul Stamets, Keyla Detmer, or Cadet Tilly, or the Charon’s Philippa Georgiou, Gabriel Lorca, Captain Killy, Ellen Landry, or the mirror Paul Stamets? Each crew member has their own unique ability to help or hinder the Discovery. Regardless which side you represent, players will activate locations to advance their goals, teleport to the other ship to sabotage it, navigate nodes on the network, and more!
Tensions will run high as each team hurries to thwart the others’ plans! Traverse the tile-grid map and stop the Discovery at key mission locations. The Discovery can travel on the spore network, which they can also manipulate by rotating tiles, while the powerful Charon has to move one tile at a time creating a tense game of cat-and-mouse. Crew members can teleport into the other ship for offensive measures! Some locations activate challenges where crew will clash. Other locations can damage the enemy’s ship or detain their crew, causing them to spend precious time in recovery or risk leaving the location inoperable. If any ship takes too much damage, the other side can quickly claim their victory! Use your time wisely as the Charon advances on the Discovery before they can slip away back to the prime universe. Will the crew of the Discovery return home, or will the crew of the Charon catch them first?
Ages 14+
2-4 Players
60-90 Minute Playtime
Contents:
- 1 Game Board
- 19 Network Tiles
- 10 Character Standees
- 2 Ship Standees
- 2 Fleet tokens
- 10 Character Cards
- 6 Mission Cards
- 12 Corruption/ Terran Fleet Cards
- 49 Command Cards
- 12 Damage Cards
- 4 Wounded/ Detained Cards
- 12 Corruption Tokens
- 2 Current Player Tokens
- 36 Resource Tokens
- 2 Location References
- 1 Rulebook
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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