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Super-Skill Pinball: Ramp It Up! (ONLINE ORDER ONLY)
Super-Skill Pinball: Ramp It Up! (ONLINE ORDER ONLY)
Regular Price $24.99Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyThe hit tabletop Pinball experience is back with four all-new tables, ramping up the acclaimed gameplay with faster games, teamwork, and inventive new bonus areas!In Super-Skill Pinball: Ramp it Up! You can play solo, with up to four people in a single box, or even more with multiple copies, on all new tables, including:- Gofer Gold introduces the new extra flipper, and provides a great starting point for new players! Strike it rich by panning for gold, or ride Zev’s Folly into the backglass, where you ride the log flume, search the lost mine, and navigate the falls!
- In Pin Pals, wrestlers enter the ring in tag-teams of two, each teammate with a slightly different table. As you play, you’ll activate bonuses for each other, and build extra multipliers when you enter the Cage together. Coordination is key if you want to beat the high score!
- High Roller Heist packs all the action of a classic casino caper into two rounds, making it one of the fastest tables in Super-Skill Pinball! Recruit your crew, choose your target, and execute your plan without getting caught by security! Includes three different possible targets for your heist, each represented by a unique backglass mini-game.
- Top Speed turns your pinball into a racecar, and opens up an all-new challenge for experienced players with adjustable speed! Add 1, 2, or 3, to your dice rolls, building big numbers and even bigger bonuses! But if you go too fast, the flippers won’t be able to stop you!
A standalone sequel, it comes with everything you need to play! Your favorite mechanics from the original return as well, including nudging, bumpers, and Multiball!
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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