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Supplement #14: Space Stations (Online Only)
Supplement #14: Space Stations (Online Only)
Regular Price $24.95Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlySmaller than planets, often larger than capital ships, space stations are a key part of any system's military, economic and social construct. Indeed, in some systems the majority of the local population may be housed on stations with only a few making their lives on planets and moons in the area. Either way, stations are almost universally present in any system able to build them.The core of this book is focused on the design and construction of space stations. New power-plants and grav drives provide the much less intensive needs of a space station, while new hull forms allow for cheaper structures to be built without the anti-gravity plating normally mounted within every ship. Facilities enable space stations to take part in local, inter-planetary and interstellar production and trade, to become population centres, install shopping districts and construct their own starships for sale or personal use.Further chapters give more detail to station facilities and how they function, as well as offering new docking options for larger spacecraft and even capital ships. Stations can be the home ports of entire fleets, and without sufficient docking and recreation space, a fleet will soon fall apart.This book covers a wide variety of types of station, and also the running of a station, involving building, staffing and setting up the imports that will be its life blood. You will read about the continued running of a station and the end result; profits. Finally, you will discover adventure hooks, setting suggestions and example stations to populate your Traveller universe with.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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