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Tails on Fire (ONLINE ORDER ONLY)
Tails on Fire (ONLINE ORDER ONLY)
Regular Price $17.95Product Type : Board Game
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
One night, Iguana the iguana decided to secretly leave the village and take the fire with him. Iguana had always coveted the fire and now he wanted it all to himself, after all he had kept it often enough. Iguana took the fire to his hiding place at the entrance to a cave high up near the mountain peak. When the villagers noticed the theft, they gathered together in despair. In the distance, they could see the light of the fire in the sky as they waited in the darkness. Gradually, more and more voices were raised calling for the fire to be returned. Crow and Toad were the loudest among them. But the humans also longed for the fire back. So a plan was hatched to get the fire back without being discovered by Iguana. Opossum set off to bring the fire back to the world, tricked Iguana and ran away with his tail on fire. At least that's how the Huichol of Mexico tell it...
Tails on Fire is a permanent hunt for the next and hottest fire! Before a round, each player looks at which fire card of which value can be won in the current display and which fire he might be able to steal from the other players. The player then chooses the 3 cards he wants to use for the current round. In the following round, the aim is to stay in the game permanently by playing a card with a number increased by one. You can sit out and bluff, but whoever plays last in a round Tails on Fire in a round takes the fire with the last card played and thus the hot points. But beware, in the next round someone could take the fire again if he or she wins a fire with the same card value. Just as the possum once tricked Iguana, the players in Tails on Fire have to outwit each other. And not just once, but every round anew - so you have to be clever and unpredictable!All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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