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TCI017 Safe Breaker Memory Card Game Team Components Inc (ONLINE ORDER ONLY)
Regular Price $37.18Product Type :
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
TCI017 Safe Breaker Memory Card Game Team Components Inc
Safe Breaker (a.k.a. Merkurya) is a simple to learn game of memory and deduction!
The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they are towers that stick together magnetically.)
Each player receives one color and one number, keeping these values secret since they form that players combination. Play starts with one player asking the player to the left if they have a certain color and number. If they have either of those values, they say yes and they become the next player; otherwise they say no and the question passes to the next player to the left to answer.
When a player thinks they know an opponents combination, on their turn they can name that players color and number. If the guess is correct, that opponent is out of the game and the player gets another turn but if they're wrong, they are out of the game instead and the wrongly accused opponent now has the next turn.
Players: 3 to 6
Playing time: 10 minutes
Ages: 7 and upAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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