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Tecmo Bowl (Nintendo NES) (Online Only)
Tecmo Bowl (Nintendo NES) (Online Only)
Regular Price $4.99Product Type : Video Games
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyThe original arcade version is distinguished by a large two-monitor cabinet, support for up to four players, and the ability to break tackles. Only two fictional teams can be chosen: the Wildcats and the Bulldogs. The 2D graphics are also more advanced than the NES version, with the arcade original having a larger color palette and more detailed sprites.
The NES version allows two players rather than the arcade's four players. The player can choose between three modes: one-player, two-player, and coach. In one-player mode, the player picks a football team and plays against the computer. After every game that the player wins, the computer picks another team to play as, and the player stays with the original choice. In the two-player and coach modes, the player and another human will play one game but the players only choose the plays in the coach mode (which cannot be done in the arcade version).
In both versions, the playbook consists of only four offensive plays. When on defense, a player selects a play based on the anticipation of the offense's choice; if chosen correctly, it results in a collapse of the offensive line and well-covered receivers, therefore setting up either a potential sack or an interception.
Although featuring the names and statistics of real NFL players from the 1988 season, the gameplay limits how closely the video game players mimics real life players. Unlike the NFL, the arcade version only allows ten players for each team on the field at a time and the NES version only consists of nine on each side. The offensive player with the ball tries to avoid the defenders, the defenders tries to avoid blockers and catch the player with the ball.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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