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The End of Everything (5E) (Online Only)
The End of Everything (5E) (Online Only)
Regular Price $45.00Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyEpic 5e Adventure to Save the World
Crops are failing, the undead rise, an ancient evil stirs in the north, and even magic seems tainted — why is everything failing?
Is there a group of adventurers that has the grit, bravery, and tenacity to stop The End of Everything?
Sure ... massive, sprawling, and dangerous D&D campaigns are cool, but what about one imbued with the cosmic horror of the Cthulhu mythos?! If you dare, dive into the pages of this enormous campaign adventure: The End of Everything!
Epic Adventure, Full Campaign
The End of Everything is a campaign and setting book that takes characters from 1st through 12th level. The book features entirely new material and information regarding the fascinating Haunted Steppes region of The Lost Lands, including revised and more detailed regional maps; several new town and village maps and accompanying setting lore; many new and expanded monsters; the Gnoll, a new playable race; the Geomancer, a new arcane tradition; four new setting-specific character backgrounds; new magic items; new and simple mass combat rules (why would anyone need that? ????); and, of course, Corruption Value, a new game mechanic described below.
Investigative cosmic horror in D&D? So you thought that was impossible, eh? Well, read on!
The adventure picks up in the rough and tumble port town of Port Mandei. Port Mandei passes for the commercial hub of the stark and desolate Haunted Steppes, a far northern region of the Lost Lands known for its calamitous past.Whatever brings the adventurers to this remote location, odd things start happening shortly after they start exploring Port Mandei. These weird events start discreetly enough – maybe a glass suddenly slides off of a shelf to shatter on the floor, or a distant dolorous bell of an unknown source will ring for a minute and then suddenly stop.As the characters move through the adventure with the early prospects of some interesting employment taking them into the heart of the Steppes, it becomes increasingly apparent that something very wrong is happening. The crops are starting to wilt and die. The dead are increasingly unquiet and are rising from their graves. The seasons themselves seem to be reversing. There even seems to be some sort of taint or obstruction to magic itself. What could be causing all these devastating changes?The first thought is that the wards that hold back the Demiplane of Shadow far to the north are failing and that the cursed shadow horde that has afflicted this region for thousands of years is returning. However, after much exploration across the vast Steppes visiting such dangerous and incredible locations as Cale’s Doom and the long-abandoned wizard’s college, Tangjan College, the truth is revealed, and that truth is more horrible and terrifying than anyone could have imagined.It will come down to this simple fact – can these adventurers unite the fractious cultures of the Steppes in order to face a gathering horde of the most horrid and dangerous creatures ever assembled? And, all that just in order to gain themselves the chance to face a being of legend and myth that the mere thought of it makes most mortals faint in fear? That is what it will take to prevent The End of Everything. Do you have what it takes?!The Haunted Steppes
Come explore the Haunted Steppes, far to the north in The Lost Lands, a stark and inhospitable land filled with dangerous creatures and unforgiving terrain. For millennia, the native and nomadic khans have struggled with and survived the difficult legacy of this troubled region. But now, something even more terrible is stirring. Whatever it is, this new horror is affecting time and reality itself!
Adversity Comes in Many Forms
In addition to being a challenging “What is really going on here?” exploration covering hundreds of miles of continent, cities, hamlets, and wilderness, the authors have introduced a brand-new but completely optional mechanic — Corruption Value — that quantifies the spiritual and physical toll experienced by the characters as they explore and try to survive this dangerous region.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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