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The Federation-Klingon War Tactical Campaign (ONLINE ORDER ONLY)
The Federation-Klingon War Tactical Campaign (ONLINE ORDER ONLY)
Regular Price $45.00Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only“WE COME IN PEACE.”
“We have forgotten the unforgettable. The last to unify our tribes: Kahless.” - T’KuvmaThe Federation-Klingon War Tactical Campaign expands upon the core Star Trek Adventures roleplaying game experience by providing a campaign that parallels the Klingon War story arc depicted in the first season of Star Trek: Discovery. This tactical campaign enables you and your group to explore what was happening elsewhere in the Federation during this perilous time. With a plethora of additional rules variations to embrace the emotional toil of being thrust into a war, this campaign gives you the tools to build exciting narratives during the war.
Additionally, this PDF includes rules for an all new, procedurally generated campaign overlay that gives players the opportunity to take on the roles of admirals assigning assets to deal with Klingon threats across the Galaxy.
How will war take its toll on you and your allies?
The Federation-Klingon War Tactical Campaign is a 232-page, full-color PDF, and contains:
- An extensive discussion of the state of the Galaxy before and during the Federation-Klingon War in 2256 and 2257.
- An in-depth look at 12 wartime roles along with how typical Starfleet roles change during wartime.
- A new system that applies scars to characters, representing the toll war has had on them.
- Fifteen new talents focusing on both the tactical and diplomatic theaters of war.
- More than 25 named starships, Federation and Klingon, that were a part of the war effort.
- Six new playable species, including Aenar, Arcadian, Ariolo, Betelgeusian, Coridanite, and Megarite.
- Over 20 war-focused mission briefs including tactical, routine, exploration, and unknown mission options.
- A wealth of advice on gamemastering wartime campaigns and ensuring all players feel safe while playing in war campaigns.
- An optional campaign overlay that puts the players in the role of admirals while making decisions about the war effort.
- Optional rulesets that enhance the tactical side of roleplaying.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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