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The Glimmering Valley (Online Only)
The Glimmering Valley (Online Only)
Regular Price $44.99Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
The Ninth World is vast, strange, and intimidating. But big adventures sometimes start small. Launch your Numenera campaign in this vibrant and relatable homeplace, filled with detail and life. Establish relationships and backstory, and ground your game in an immersive world. Then venture out into the Glimmering Valley, and begin to discover the wonders, treasures—and dangers—of the Ninth World. Follow the path of adventure, or explore the region sandbox-style. As your characters grow in capability, players and GM alike are introduced to what makes the Ninth World so unique and compelling.
And when you’re ready, head out of the Glimmering Valley, prepared (as players, GM, and characters) to face the vast, awe-inspiring world of Numenera!
In The Glimmering Valley you’ll find:- A richly detailed locale to launch a new campaign, filled with interesting and dynamic NPCs, situations, and locations.
- A chapter designed specifically for the players, to immerse them in this vibrant setting and help them create characters truly at home in the Ninth World.
- Loads of adventure to get your campaign off to an exciting start. Follow the plot threads or explore the vast sandbox of the Glimmering Valley.
- An easy on-ramp into the broader Ninth World, that helps players and GMs discover what makes Numenera such a compelling setting. Fantastic for players who are experiencing Numenera for the first time.
- Loads of new creatures, cyphers, artifacts, and more!
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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