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The Lord of the Rings LCG: Across the Ettenmoors (ONLINE ORDER ONLY)
The Lord of the Rings LCG: Across the Ettenmoors (ONLINE ORDER ONLY)
Regular Price $14.95Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only"This new country seemed threatening and unfriendly. As they went forward the hills about them steadily rose. Here and there upon heights and ridges they caught glimpses of ancient walls of stone, and the ruins of towers: they had an ominious look."
–J.R.R. Tolkien, The Fellowship of the RingThe scenario introduced in Across the Ettenmoors thrusts you squarely into the heart of the troll-fells, a stretch of land rumored to be riddled with Trolls. As your heroes travel deeper into this dangerous territory with the hordes of Mount Gram at their back, they know there's no path for them but forward. The hills rise, the rocky ground lies quiet under dark clouds and flashes of lightning, and your heroes press on. In this scenario, the oppressive silence is broken only intermittently by the heavy footfalls of towering, lumbering Trolls. To complete your journey through the Ettenmoors, you don't need to slay some fell rider or uncover the Dark Lord's hidden servants; you need only survive…
Fortunately, the sixty new cards in Across the Ettenmoors include more than its scenario; they also introduce a new Tactics hero, who lends versatility to your fellowship's defensive efforts, as well as three copies each of nine different player cards. These touch on several different themes simultaneously, and you'll find new Signals, Mounts, and Ents taking their place alongside new Valour effects and a Tactics side quest.
This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: The Lost Realm are required to play.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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