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The Lord of the Rings LCG: The Battle of Carn Dum (ONLINE ORDER ONLY)
The Lord of the Rings LCG: The Battle of Carn Dum (ONLINE ORDER ONLY)
Regular Price $14.95Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only"Chief among their foes was the dread realm of Angmar and its sorcerer king."
–J.R.R. Tolkien, The Return of the KingThe Battle of Carn Dûm is the fifth and penultimate Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
Over the course of the Angmar Awakened cycle, the heroes of Middle-earth have become aware of an evil that threatens the North. Now, the time has come to strike. With its sixty new cards, The Battle of Carn Dûm introduces a challenging, combat-intensive scenario that takes your heroes into the heart of Angmar where you'll need to fight your way through hordes of Orcs and other creatures in order to prevent an ancient evil from returning to the world. However, if the walls of Carn Dûm and the raw might of the assembled Orcs and Werewolves aren't enough to slow you, you'll still need to deal with the dread Captain that leads them and the foul and shadowed Sorcery that fills the air.
Nonethless, your heroes and their courage are not to be underestimated. Along with its scenario, The Battle of Carn Dûm introduces a new Dúnedain hero and twenty-seven player cards (three copies each of nine different cards), including powerful events for each Sphere of influence. These continue to round out the new mechanics explored within the cycle, as Leadership and Tactics players gain new Valour effects, Lore players gain an event that allows their Dúnedain or Rangers to avoid a scenario's deadliest enemies, and Spirit players gain a Noldor-themed card that plays only from the discard pile. With their new allies and these powerful events, your heroes just might stand a chance…
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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