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The Lord of the Rings LCG: The City of Corsairs (ONLINE ORDER ONLY)
The Lord of the Rings LCG: The City of Corsairs (ONLINE ORDER ONLY)
Regular Price $14.95Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only"Looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind: dromunds, and ships of great draught with many oars, and with black sails bellying in the breeze."
–J.R.R. Tolkien, The Return of the KingThe City of Corsairs is the thrilling conclusion to the Dream-chaser cycle of Adventure Packs for The Lord of the Rings: The Card Game! Its new scenario grants your heroes the opportunity to board the Dream-chaser one last time, set sail for the lands of Umbar, and conclude your business with the Corsairs once and for all. But will you truly be ready for the dangers that await you? Featuring not one, but two new encounter sets, The City of Corsairs challenges you to navigate Umbar's coastal waters and battle past Corsair Ships before you set foot on land to pursue the Númenorean artifact that was stolen from you. Don't expect this task to be easy, though! In their lands, the Corsairs you'll face are deadlier than ever, and the Númenorean artifact grants them a strange and corrupting power.
Fortunately, you don't have to undertake this journey alone. Not only does The Lord of the Rings: The Card Game allow you to adventure with up to as many as three of your friends, but it allows you to fill your deck with numerous allies and as many as three heroes. And you find new options for both within The City of Corsairs, including a host of Gondor allies and one of the noblest and most notable names in The Lord of the Rings, Prince Imrahil, who arrives as a Tactics hero, ready for battle.
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No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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